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authorLÊo Kosman <leo.kosman@proton.me>2024-08-26 13:52:06 +0200
committerLÊo Kosman <leo.kosman@proton.me>2024-08-26 13:52:06 +0200
commit0c9c50f1aa14053bc22dd4032cb9b1e87aeac1e3 (patch)
tree4fb628c75155d14642f81ec9ad2589419890747d /Writerside/topics/resource-pack.md
parent35065c8809b0a5c173f38631b28a10d5511aefdc (diff)
docs: remove spaces before colons
Diffstat (limited to 'Writerside/topics/resource-pack.md')
-rw-r--r--Writerside/topics/resource-pack.md16
1 files changed, 8 insertions, 8 deletions
diff --git a/Writerside/topics/resource-pack.md b/Writerside/topics/resource-pack.md
index 6ae8915..b71e44f 100644
--- a/Writerside/topics/resource-pack.md
+++ b/Writerside/topics/resource-pack.md
@@ -15,10 +15,10 @@ the mod, and also change to default skin that is applied to all players
## First steps
First, create a folder with your resource pack name (it can be whatever you want!). Then,
-inside of this folder, create a file named `pack.mcmeta`. This file is very important : it tells
+inside of this folder, create a file named `pack.mcmeta`. This file is very important: it tells
the game that it is indeed a resource pack.
-Now, edit the `pack.mcmeta` file with your favorite text editor, and write the following :
+Now, edit the `pack.mcmeta` file with your favorite text editor, and write the following:
```json
{
"pack": {
@@ -36,7 +36,7 @@ Now, edit the `pack.mcmeta` file with your favorite text editor, and write the f
You can now close the `pack.mcmeta` file. Now, inside your resource pack's main folder,
create a folder named `assets`, and inside it make another folder name `molehunt`.
-You file tree you look like that :
+You file tree you look like that:
```
📁 MyAwesomeResourcePack
├── 📄 pack.mcmeta
@@ -44,7 +44,7 @@ You file tree you look like that :
└── 📁 molehunt
```
-> If you want, you can also add an icon to your resource pack : just add a png file named
+> If you want, you can also add an icon to your resource pack: just add a png file named
> `pack.png` in your resource pack's main folder.
{style=tip}
@@ -57,7 +57,7 @@ a lot online).
Then grab your skin file (make sure it's a `.png` file!), name it `skin.png`
and put it inside a `textures` folder, inside the `molehunt` folder. It should
-look like that :
+look like that:
```
...
📁 assets
@@ -82,13 +82,13 @@ First, create a new folder in the `molehunt` folder named `lang`, then create
a `en_us.json` file.
> If you want to target another language, name the file according to your language
-> and region. For example : `fr_fr.json` for French in France.
+> and region. For example: `fr_fr.json` for French in France.
{style=note}
Now copy the content of the [default `en_us.json` file](#default-en-us-json-language-file)
in you language file, and start editing the lines you want to change!
-Finally, your file structure should look like that :
+Finally, your file structure should look like that:
```
...
📁 assets
@@ -106,7 +106,7 @@ supported in `titles` and `subtitles`.
## Final file tree, and installing your resource pack
-If you followed every step of this tutorial, the final resource apck should look like this :
+If you followed every step of this tutorial, the final resource apck should look like this:
```
📁 MyAwesomeResourcePack
├── 📄 pack.mcmeta