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const std = @import("std");
const Allocator = std.mem.Allocator;
const html = @import("html.zig");
const Element = @import("Element.zig");
const Node = Element.Node;
const Error = Element.Error;
literal: []const u8,
node: Node = .{
.ptr = undefined,
.vtable = .{ .element = fromNode },
},
const Self = @This();
pub fn init(alloc: Allocator, literal: []const u8) Error!*Element.Literal {
const v = try alloc.create(Self);
v.* = .{ .literal = try html.escape(alloc, literal) };
v.node.ptr = v;
return v;
}
pub fn initNoEscape(alloc: Allocator, literal: []const u8) Error!*Element.Literal {
const v = try alloc.create(Self);
v.* = .{ .literal = try alloc.dupe(u8, literal) };
v.node.ptr = v;
return v;
}
pub fn element(self: *Self) Element {
return .{ .vtable = .{ .render = render, .node = getNode }, .ptr = self };
}
fn getNode(context: *anyopaque) *Node {
const self: *Self = @ptrCast(@alignCast(context));
return &self.node;
}
fn fromNode(context: *anyopaque) Element {
const self: *Self = @ptrCast(@alignCast(context));
return self.element();
}
fn render(context: *anyopaque, alloc: Allocator) Error![]const u8 {
const self: *Self = @ptrCast(@alignCast(context));
return try alloc.dupe(u8, self.literal);
}
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