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const std = @import("std");
const Allocator = std.mem.Allocator;
const HTML = Element.HTML;
const Element = @import("Element.zig");
const Node = Element.Node;
level: u3,
content: Element,
node: Node = .{
.ptr = undefined,
.vtable = .{ .element = fromNode },
},
const Self = @This();
pub fn init(alloc: Allocator, level: u3, content: Element) !*Self {
const v = try alloc.create(Self);
v.* = .{ .level = level, .content = content };
v.node.ptr = v;
return v;
}
pub fn element(self: *Self) Element {
return Element.Wrapper(Self, html).init(self);
}
fn fromNode(context: *anyopaque) Element {
const self: *Self = @ptrCast(@alignCast(context));
return self.element();
}
fn html(self: *Self, alloc: Allocator) HTML.Error!HTML {
var el = try HTML.Content.init(alloc, switch (self.level) {
1 => "h1",
2 => "h2",
3 => "h3",
4 => "h4",
5 => "h5",
6 => "h6",
else => unreachable,
});
el.content = try self.content.html(alloc);
return el.element();
}
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