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-rw-r--r--Writerside/topics/gamerules.md15
1 files changed, 8 insertions, 7 deletions
diff --git a/Writerside/topics/gamerules.md b/Writerside/topics/gamerules.md
index 54d9290..939388e 100644
--- a/Writerside/topics/gamerules.md
+++ b/Writerside/topics/gamerules.md
@@ -1,11 +1,11 @@
# Gamerules
-To change the mods behavior, you can change your world's gamerules. Every gamerule added
+To change the mods behavior, you can change your world's gamerules. Every gamerule added
by this mod starts with the prefix `molehunt:`.
> If plan on making multiple worlds, and don't want to set the gamerules each time,
> [edit the configuration file](config-file.md).
-{style=tip}
+> {style=tip}
Here's a list of all the Molehunt gamerules.
@@ -15,16 +15,16 @@ Here's a list of all the Molehunt gamerules.
- `gameDurationMinutes`: sets the game's duration in minutes (default: `90 minutes`).
- `molePercentage`: sets the mole percentage among all players (default: `25 %`).
-- `moleCount`: the absolute mole amount. Overwrites `molePercentage`. To disable
- this setting, set it to `-1` (default: `-1`).
+- `moleCount`: the absolute mole amount. Overwrites `molePercentage`. To disable
+ this setting, set it to `-1` (default: `-1`).
- `foodOnStart`: give food on start
### Client-side settings
> These gamerules affect client-side features, but are still applied to all players.
->
+>
> Also, they will only be effective when the game starts.
-{style=note}
+> {style=note}
- `showNametags`: players' nametags are shown (default: `false`).
- `showSkins`: players' custom skin is visible. Setting this to false will
@@ -40,6 +40,7 @@ Here's a list of all the Molehunt gamerules.
- `initialWorldSize`: the world size when starting the game (default: `600 blocks`).
- `finalWorldSize`: the target world size on the end of the game (default: `100 blocks`).
-- `borderMovingStartingTimeOffsetMinutes`: the time before the world borders start to move in minutes (default: `10 minutes`).
+- `borderMovingStartingTimeOffsetMinutes`: the time before the world borders start to move in minutes (default:
+ `10 minutes`).
> Setting this to a value greater than `gameDuration` will make the borders never move.
{style=note}