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const std = @import("std");
const Allocator = std.mem.Allocator;
const HTML = @import("html/Element.zig");
const Element = @import("Element.zig");
pub const Code = Element.Simple("pre");
pub const Figure = struct {
content: Element,
caption: ?Element = null,
const Self = @This();
pub fn init(alloc: Allocator, content: Element) !*Self {
const v = try alloc.create(Self);
v.* = .{ .content = content };
return v;
}
pub fn element(self: *Self) Element {
return .{ .ptr = self, .vtable = .{ .deinit = destroy, .html = Self.html } };
}
pub fn deinit(self: *Self, alloc: Allocator) void {
destroy(self, alloc);
}
fn destroy(context: *anyopaque, alloc: Allocator) void {
const self: *Self = @ptrCast(@alignCast(context));
self.content.deinit(alloc);
if (self.caption) |cap| cap.deinit(alloc);
alloc.destroy(self);
}
fn html(context: *anyopaque, alloc: Allocator) HTML.Error!HTML {
const self: *Self = @ptrCast(@alignCast(context));
var el = try HTML.init(alloc, .content, "figure");
errdefer el.deinit();
try el.appendContent(try self.content.html(alloc));
const caption = self.caption orelse return el;
var figcap = try HTML.init(alloc, .content, "figcaption");
errdefer figcap.deinit();
try figcap.appendContent(try caption.html(alloc));
try el.appendContent(figcap);
return el;
}
};
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