const std = @import("std"); const Allocator = std.mem.Allocator; const HTML = @import("html/Element.zig"); const Element = @import("Element.zig"); pub const Code = Element.Simple("pre"); pub const Figure = struct { content: Element, caption: ?Element = null, const Self = @This(); pub fn init(alloc: Allocator, content: Element) !*Self { const v = try alloc.create(Self); v.* = .{ .content = content }; return v; } pub fn element(self: *Self) Element { return .{ .ptr = self, .vtable = .{ .deinit = destroy, .html = Self.html } }; } pub fn deinit(self: *Self, alloc: Allocator) void { destroy(self, alloc); } fn destroy(context: *anyopaque, alloc: Allocator) void { const self: *Self = @ptrCast(@alignCast(context)); self.content.deinit(alloc); if (self.caption) |cap| cap.deinit(alloc); alloc.destroy(self); } fn html(context: *anyopaque, alloc: Allocator) HTML.Error!HTML { const self: *Self = @ptrCast(@alignCast(context)); var el = try HTML.init(alloc, .content, "figure"); errdefer el.deinit(); try el.appendContent(try self.content.html(alloc)); const caption = self.caption orelse return el; var figcap = try HTML.init(alloc, .content, "figcaption"); errdefer figcap.deinit(); try figcap.appendContent(try caption.html(alloc)); try el.appendContent(figcap); return el; } };