const std = @import("std"); const Allocator = std.mem.Allocator; const HTML = Parent.HTML; const Parent = @import("Element.zig"); level: u3, content: Parent, const Self = @This(); pub fn init(alloc: Allocator, level: u3, content: Parent) !*Self { const v = try alloc.create(Self); v.* = .{ .level = level, .content = content }; return v; } pub fn element(self: *Self) Parent { return .{ .ptr = self, .vtable = .{ .deinit = destroy, .html = html } }; } pub fn deinit(self: *Self, alloc: Allocator) void { self.element().deinit(alloc); } fn destroy(context: *anyopaque, alloc: Allocator) void { var self: *Self = @ptrCast(@alignCast(context)); self.content.deinit(alloc); alloc.destroy(self); } fn html(context: *anyopaque, alloc: Allocator) HTML.Error!HTML { const self: *Self = @ptrCast(@alignCast(context)); var el = try HTML.init(alloc, .content, switch (self.level) { 1 => "h1", 2 => "h2", 3 => "h3", 4 => "h4", 5 => "h5", 6 => "h6", else => unreachable, }); errdefer el.deinit(); try el.appendContent(try self.content.html(alloc)); return el; }