const std = @import("std"); const Allocator = std.mem.Allocator; const HTML = Parent.HTML; const Parent = @import("Element.zig"); const Node = Parent.Node; level: u3, content: Parent, node: Node = .{ .ptr = undefined, .vtable = .{ .element = fromNode }, }, const Self = @This(); pub fn init(alloc: Allocator, level: u3, content: Parent) !*Self { const v = try alloc.create(Self); v.* = .{ .level = level, .content = content }; v.node.ptr = v; return v; } pub fn element(self: *Self) Parent { return .{ .ptr = self, .vtable = .{ .html = html, .node = getNode } }; } fn getNode(context: *anyopaque) *Node { const self: *Self = @ptrCast(@alignCast(context)); return &self.node; } fn fromNode(context: *anyopaque) Parent { const self: *Self = @ptrCast(@alignCast(context)); return self.element(); } fn html(context: *anyopaque, alloc: Allocator) HTML.Error!HTML { const self: *Self = @ptrCast(@alignCast(context)); var el = try HTML.Content.init(alloc, switch (self.level) { 1 => "h1", 2 => "h2", 3 => "h3", 4 => "h4", 5 => "h5", 6 => "h6", else => unreachable, }); el.content = try self.content.html(alloc); return el.element(); }