const std = @import("std"); const Allocator = std.mem.Allocator; const Arena = std.heap.ArenaAllocator; const HTML = @import("html/Element.zig"); const Element = @import("Element.zig"); const Self = @This(); content: std.ArrayList(Element), arena: Arena, pub fn init(parent: Allocator) !*Self { var s = Self{ .content = undefined, .arena = .init(parent), }; var alloc = s.arena.allocator(); s.content = try .initCapacity(alloc, 2); const v = try alloc.create(Self); v.* = s; return v; } pub fn deinit(self: *Self) void { self.arena.deinit(); } pub fn allocator(self: *Self) Allocator { return self.arena.allocator(); } pub fn append(self: *Self, el: Element) !void { try self.content.append(self.allocator(), el); } pub fn element(self: *Self) Element { return .{ .vtable = .{ .html = html }, .ptr = self }; } pub fn renderHTML(self: *Self, alloc: Allocator) HTML.Error![]const u8 { return try self.element().renderHTML(alloc); } fn html(context: *anyopaque, alloc: Allocator) HTML.Error!HTML { const self: *Self = @ptrCast(@alignCast(context)); const el = try HTML.Root.init(alloc); if (self.content.items.len == 0) return el.element(); for (self.content.items) |it| el.append(try it.html(el.allocator())); return el.element(); }