# Gamerules To change the mods behavior, you can change your world's gamerules. Every gamerule added by this mod starts with the prefix `molehunt:`. > If plan on making multiple worlds, and don't want to set the gamerules each time, > [edit the configuration file](config-file.md). {style=tip} Here's a list of all the Molehunt gamerules. ## Molehunt gamerule list ### Molehunt game configuration : - `gameDurationMinutes`: sets the game's duration in minutes (default: `90 minutes`). - `molePercentage`: sets the mole percentage among all players (default: `25 %`). - `moleCount`: the absolute mole amount. Overwrites `molePercentage`. To disable this setting, set it to `-1` (default: `-1`). ### Client-side settings : > These gamerules affect client-side features, but are still applied to all players. > > Also, they will only be effective when the game starts. {style=note} - `showNametags`: players' nametags are shown (default: `false`). - `showSkins`: players' custom skin is visible. Setting this to false will result in everyone having the same skin. This skin can be customized by [creating a custom resource pack](resource-pack.md) (default: `false`). - `showTab`: The server player list will be shown (default: `false`). ### Server-side settings : - `enablePortals`: enables all portals to other dimensions (default: `false`). #### World-border settings : - `initialWorldSize`: the world size when starting the game (default: `200 blocks`). - `finalWorldSize`: the target world size on the end of the game (default: `50 blocks`). - `borderMovingStartingTimeOffsetMinutes`: the time before the world borders start to move in minutes (default: `5 minutes`). > Setting this to a value greater than `gameDuration` will make the borders never move. {style=note}