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Diffstat (limited to 'Writerside/topics/gamerules.md')
| -rw-r--r-- | Writerside/topics/gamerules.md | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/Writerside/topics/gamerules.md b/Writerside/topics/gamerules.md index 54d9290..939388e 100644 --- a/Writerside/topics/gamerules.md +++ b/Writerside/topics/gamerules.md @@ -1,11 +1,11 @@ # Gamerules -To change the mods behavior, you can change your world's gamerules. Every gamerule added +To change the mods behavior, you can change your world's gamerules. Every gamerule added by this mod starts with the prefix `molehunt:`. > If plan on making multiple worlds, and don't want to set the gamerules each time, > [edit the configuration file](config-file.md). -{style=tip} +> {style=tip} Here's a list of all the Molehunt gamerules. @@ -15,16 +15,16 @@ Here's a list of all the Molehunt gamerules. - `gameDurationMinutes`: sets the game's duration in minutes (default: `90 minutes`). - `molePercentage`: sets the mole percentage among all players (default: `25 %`). -- `moleCount`: the absolute mole amount. Overwrites `molePercentage`. To disable - this setting, set it to `-1` (default: `-1`). +- `moleCount`: the absolute mole amount. Overwrites `molePercentage`. To disable + this setting, set it to `-1` (default: `-1`). - `foodOnStart`: give food on start ### Client-side settings > These gamerules affect client-side features, but are still applied to all players. -> +> > Also, they will only be effective when the game starts. -{style=note} +> {style=note} - `showNametags`: players' nametags are shown (default: `false`). - `showSkins`: players' custom skin is visible. Setting this to false will @@ -40,6 +40,7 @@ Here's a list of all the Molehunt gamerules. - `initialWorldSize`: the world size when starting the game (default: `600 blocks`). - `finalWorldSize`: the target world size on the end of the game (default: `100 blocks`). -- `borderMovingStartingTimeOffsetMinutes`: the time before the world borders start to move in minutes (default: `10 minutes`). +- `borderMovingStartingTimeOffsetMinutes`: the time before the world borders start to move in minutes (default: + `10 minutes`). > Setting this to a value greater than `gameDuration` will make the borders never move. {style=note} |
