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path: root/user/state.go
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package user

import (
	"context"
	"database/sql"
	"errors"
	"fmt"
	"math"
	"sync"
	"time"

	"git.anhgelus.world/anhgelus/les-copaings-bot/common"
	"github.com/nyttikord/avl"
	"github.com/nyttikord/gokord/state"
)

var ErrSyncingUnsavedData = errors.New("trying to sync unsaved data")

type XPCached struct {
	XP   uint
	Time time.Duration
}

type CopaingCached struct {
	ID      uint64
	GuildID uint64
	XP      uint
	XPs     []XPCached
	XPToAdd uint
}

// copaing turns a CopaingCached into a Copaing.
// This operation get the copaing synced with the database.
// It doesn't:
// - save the copaing in the database, use CopaingCached.SaveInDB for that;
// - sync the copaing cached, use CopaingCached.Sync for that.
// TL;DR: don't use this method, unless you know what are you doing.
func (cc *CopaingCached) copaing(ctx context.Context) *Copaing {
	c := &Copaing{ID: cc.ID, GuildID: cc.GuildID}
	if err := c.load(ctx); err != nil {
		panic(err)
	}
	return c
}

func (cc *CopaingCached) Sync(ctx context.Context) error {
	if cc.mustSave() {
		return ErrSyncingUnsavedData
	}
	synced := FromCopaing(cc.copaing(ctx))
	synced.XP += cc.XPToAdd
	synced.XPToAdd = cc.XPToAdd
	err := synced.Save(ctx)
	if err != nil {
		return err
	}
	*cc = *synced
	return nil
}

func (cc *CopaingCached) Save(ctx context.Context) error {
	state := GetState(ctx)

	state.mu.Lock()
	defer state.mu.Unlock()

	return state.storage.Write(KeyCopaingCachedRaw(cc.GuildID, cc.ID), *cc)
}

func (cc *CopaingCached) SaveInDB(ctx context.Context) error {
	c := cc.copaing(ctx)
	c.CopaingXPs = append(c.CopaingXPs, CopaingXP{CopaingID: c.ID, XP: cc.XPToAdd, GuildID: c.GuildID})
	err := c.Save(ctx)
	if err != nil {
		return err
	}
	cc.XPToAdd = 0
	return cc.Save(ctx)
}

func (cc *CopaingCached) Delete(ctx context.Context) error {
	c := cc.copaing(ctx)
	err := c.Delete(ctx)
	if err != nil {
		return err
	}
	state := GetState(ctx)

	state.mu.Lock()
	defer state.mu.Unlock()

	return state.storage.Delete(KeyCopaingCached(c))
}

func (cc *CopaingCached) mustSave() bool {
	return cc.XPToAdd > 0
}

func saveStateInDB(ctx context.Context) error {
	state := GetState(ctx)

	state.saveInDB.Lock()
	defer state.saveInDB.Unlock()

	for _, v := range state.storage.All() {
		if v.mustSave() {
			err := v.SaveInDB(ctx)
			if err != nil {
				return err
			}
		}
	}
	return nil
}

func FromCopaing(c *Copaing) *CopaingCached {
	return &CopaingCached{
		ID:      c.ID,
		GuildID: c.GuildID,
		XP:      calcXP(c),
		XPs:     generateXPs(c),
		XPToAdd: 0,
	}
}

const KeyCopaingCachedPrefix = "cc:"

func KeyCopaingCached(c *Copaing) string {
	return KeyCopaingCachedRaw(c.GuildID, c.ID)
}

func KeyCopaingCachedRaw(guildID, copaingID uint64) string {
	return fmt.Sprintf("%d:%d", guildID, copaingID)
}

type State struct {
	mu       sync.RWMutex
	saveInDB sync.Mutex
	storage  *state.AVLStorage[string, CopaingCached]
}

func NewState(db *sql.DB) *State {
	state := &State{
		storage: state.WrapAVLAsStorage(avl.NewKeyString[CopaingCached]()),
	}
	var cs []*Copaing
	/*err := db.Find(&cs).Error
	if err != nil {
		panic(err)
	}*/
	for _, v := range cs {
		FromCopaing(v).Save(SetState(context.Background(), state))
	}
	return state
}

func GetState(ctx context.Context) *State {
	return ctx.Value(common.KeyCopaingState).(*State)
}

func SetState(ctx context.Context, state *State) context.Context {
	return context.WithValue(ctx, common.KeyCopaingState, state)
}

func deepCopy(src CopaingCached) CopaingCached {
	res := CopaingCached{
		ID:      src.ID,
		GuildID: src.GuildID,
		XP:      src.XP,
		XPToAdd: src.XPToAdd,
		XPs:     make([]XPCached, len(src.XPs)),
	}
	copy(res.XPs, src.XPs)
	return res
}

func (s *State) Copaing(guildID, copaingID uint64) (*CopaingCached, error) {
	s.mu.RLock()
	defer s.mu.RUnlock()

	c, err := s.storage.Get(KeyCopaingCachedRaw(guildID, copaingID))
	if err != nil {
		return nil, err
	}
	return &c, nil
}

func (s *State) Copaings(guild uint64) []CopaingCached {
	s.mu.RLock()
	defer s.mu.RUnlock()

	var ccs []CopaingCached
	for _, cc := range s.storage.All() {
		if cc.GuildID == guild {
			ccs = append(ccs, deepCopy(cc))
		}
	}
	return ccs
}

func calcXP(c *Copaing) uint {
	var sum uint
	for _, entry := range c.CopaingXPs {
		sum += entry.XP
	}
	return sum
}

func generateXPs(c *Copaing) []XPCached {
	data := map[time.Duration]XPCached{}
	var sumEach time.Duration = 6
	for _, xp := range c.CopaingXPs {
		// we add sumEach at the end because we want it to be rounded to ceil
		tmp := time.Since(xp.CreatedAt)/(sumEach*time.Hour) + sumEach
		since := time.Duration(math.Floor(float64(tmp)))
		if v, ok := data[since]; ok {
			v.XP += xp.XP
		} else {
			data[since] = XPCached{
				Time: since * time.Hour,
				XP:   xp.XP,
			}
		}
	}
	ccs := make([]XPCached, len(data))
	i := 0
	for _, v := range data {
		ccs[i] = v
		i++
	}
	return ccs
}