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Diffstat (limited to 'user/state.go')
-rw-r--r--user/state.go91
1 files changed, 58 insertions, 33 deletions
diff --git a/user/state.go b/user/state.go
index 84f2852..540d496 100644
--- a/user/state.go
+++ b/user/state.go
@@ -2,31 +2,46 @@ package user
import (
"context"
+ "errors"
"sync"
+ "time"
"github.com/nyttikord/gokord/state"
)
+var ErrSyncingUnsavedData = errors.New("trying to sync unsaved data")
+
type CopaingCached struct {
- ID uint `gorm:"primarykey"`
- DiscordID string `gorm:"not null"`
- GuildID string `gorm:"not null"`
+ ID uint
+ DiscordID string
+ GuildID string
XPs uint
XPToAdd uint
+ lastSync time.Time // time.Time of the lastSync
}
// copaing turns a CopaingCached into a Copaing.
-// This operation is heavy.
-func (cc *CopaingCached) copaing(ctx context.Context) *Copaing {
- c := Copaing{DiscordID: cc.DiscordID, GuildID: cc.GuildID}
- if err := c.Load(ctx); err != nil {
+// This operation get the copaing synced with the database.
+// It doesn't:
+// - save the copaing in the database, use CopaingCached.SaveInDB for that;
+// - sync the copaing cached, use CopaingCached.Sync for that.
+// TL;DR: don't use this method, unless you know what are you doing.
+func (cc *CopaingCached) copaing() *Copaing {
+ c := &Copaing{DiscordID: cc.DiscordID, GuildID: cc.GuildID}
+ if err := c.load(); err != nil {
panic(err)
}
- return &c
+ return c
}
func (cc *CopaingCached) Sync(ctx context.Context) error {
- synced, err := GetState(ctx).CopaingAdd(cc.copaing(ctx), cc.XPToAdd)
+ if cc.mustSave() {
+ return ErrSyncingUnsavedData
+ }
+ synced := FromCopaing(cc.copaing())
+ synced.XPs += cc.XPToAdd
+ synced.XPToAdd = cc.XPToAdd
+ err := synced.Save(ctx)
if err != nil {
return err
}
@@ -44,7 +59,7 @@ func (cc *CopaingCached) Save(ctx context.Context) error {
}
func (cc *CopaingCached) SaveInDB(ctx context.Context) error {
- c := cc.copaing(ctx)
+ c := cc.copaing()
c.CopaingXPs = append(c.CopaingXPs, CopaingXP{CopaingID: c.ID, XP: cc.XPToAdd, GuildID: c.GuildID})
err := c.Save()
if err != nil {
@@ -55,12 +70,33 @@ func (cc *CopaingCached) SaveInDB(ctx context.Context) error {
}
func (cc *CopaingCached) Delete(ctx context.Context) error {
- c := cc.copaing(ctx)
+ c := cc.copaing()
err := c.Delete()
if err != nil {
return err
}
- return GetState(ctx).CopaingRemove(c)
+ state := GetState(ctx)
+
+ state.mu.Lock()
+ defer state.mu.Unlock()
+
+ return state.storage.Delete(KeyCopaingCached(c))
+}
+
+func (cc *CopaingCached) mustSave() bool {
+ return cc.XPToAdd > 0
+}
+
+func saveStateInDB(ctx context.Context) error {
+ for _, v := range GetState(ctx).storage {
+ if v.mustSave() {
+ err := v.SaveInDB(ctx)
+ if err != nil {
+ return err
+ }
+ }
+ }
+ return nil
}
func FromCopaing(c *Copaing) *CopaingCached {
@@ -116,28 +152,17 @@ func (s *State) Copaing(guildID, copaingID string) (*CopaingCached, error) {
return &mC, nil
}
-// CopaingAdd does not call Copaing.Load!
-func (s *State) CopaingAdd(c *Copaing, xpToAdd uint) (*CopaingCached, error) {
- var err error
- var cc *CopaingCached
- if cc, err = s.Copaing(c.GuildID, c.DiscordID); err == nil {
- cc.XPs = calcXP(c) + xpToAdd
- } else {
- cc = FromCopaing(c)
- }
- cc.XPToAdd = xpToAdd
-
- s.mu.Lock()
- defer s.mu.Unlock()
-
- return cc, s.storage.Write(KeyCopaingCached(c), *cc)
-}
-
-func (s *State) CopaingRemove(c *Copaing) error {
- s.mu.Lock()
- defer s.mu.Unlock()
+func (s *State) Copaings(guild string) []CopaingCached {
+ s.mu.RLock()
+ defer s.mu.RUnlock()
- return s.storage.Delete(KeyCopaingCached(c))
+ var ccs []CopaingCached
+ for _, cc := range s.storage {
+ if cc.GuildID == guild {
+ ccs = append(ccs, cc)
+ }
+ }
+ return ccs
}
func calcXP(c *Copaing) uint {